Hast du dir das GRW mal angesehen? Meine momentane Übersetzung, aus der Not geboren, ist:
The systems name is "Schnell Mal Eben" (English: incidentally fast). You don't have attributes, just skills.
There are the skillgroups Vehicles, Crafts, Medicine, Combat, Body, Intellect, Nature, Psyche, Social, Sport, Tech, Knowledge, Magic and Connections. For every skillpoint, you can choose one skill. There are appointed skill. For example, one char had the combat skill "Swords" and another "scrabbling around with his staff despite arthritis". If you roll, you roll 2d6 you add the number of the skills in the skillgroup, and if you have a useful skill (Swords when you use a sword), you add +2 once. You roll against a difficulty that depends on the difficulty and have to roll higher. If you roll a pasch, you get a special positive side effect if it's an even pasch and a special negative side effect if it's an odd pasch.
You have (7+Bodyskill)*2 livepoints and (7+Bodyskill)*2 sanity points.
Your weapon has a specific handling (add to skillpoints). If you attack, the enemy tries to parry. If you get through, you count the surplus points and multiply them with the weapons damage. There is also a weapons range (in ranged combat), the weapons range and the range to the target determinates the difficulty. You substract armor from the damage.
Damage: Left points * Weapon damage - Armor.
Vehicles: Riding is written here too.
Crafts, Medicine, Combat, Social, Tech, Knowledge: Should be clear.
Body: Things like endurance, strengh...
Intellect: Things like fast thinking, military tactics...
Nature: Things like survival, awareness, hunting...
Psych: Things like resisting torture, Stubbornness...
Sport: Sneaking and stuff is written here too.
Magic: If you are magical, you choose a magic theory (nature, necromancy, whatever) and choose a spell for every skillpoint. You roll against the targets Psych.
Connections: You choose a special connection per skillpoint you invest. If you want to get info or a rare item, you roll this.
Gear: You get all the gear you can explain if it isn't forbidden from the GM. Some items, however, are that rare and useful that you have to invest skillpoints (GM says how much). Examples are light swords, cyberware or magic gear.
Races: If you have a special race, the special race abilities are skills too.
Sie ist Schnell Mal Eben geschrieben worden, von daher passt sie mit der Spielphilosophie überein...